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Language of Instruction
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English
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Level of Course Unit
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Master's Degree
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Department / Program
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ELECTRICAL AND ELECTRONICS ENGINEERING
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Type of Program
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Formal Education
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Type of Course Unit
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Elective
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Course Delivery Method
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Face To Face
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Objectives of the Course
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ğrenciler 3 boyutlu bilgisayar grafiklerinin temellerini (çokgen modelleme ve gerçek zamanlı render) öğreneceklerdir. Özellikle, uygun açık kaynaklı yazılımlar ve kütüphaneler kullanarak sahneleri modelleyip render edebileceklerdir.
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Course Content
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Raster-scan systems, I/O devices, graphics libraries, event-driven programming. 3D mesh and graphics representation. 2D/3D geometric transformations, viewing transformations, perspective and parallel projections, window-viewport transformations. Graphics pipeline. Real-time rendering, algorithms with hidden parts removal (hidden lines and hidden surfaces), illumination models and shading algorithms (Z-buffer), texture mapping. 3D polygonal modeling.
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Course Methods and Techniques
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Peter Shirley, Fundamentals of Computer Graphics, AK Peters
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Prerequisites and co-requisities
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None
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Course Coordinator
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Prof.Dr. sema Kayhan
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Name of Lecturers
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Prof.Dr. SEMA KAYHAN
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Assistants
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None
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Work Placement(s)
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No
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Recommended or Required Reading
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Resources
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Computer Graphics: Principles and Practice in C, ISBN: 0201848406, James D. Foley, Andries van Dam, Steven K. Feiner, John F. Hughes
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Course Notes
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Peter Shirley, Fundamentals of Computer Graphics, AK Peters
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Course Category
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Engineering
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%50
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Engineering Design
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%50
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